DIGITAL FOREST WAS CREATED WITH THE AIM OF BRINGING TOGETHER MOBILE GAME PROFESSIONALS AROUND TWO OF THE FIRST CREATORS OF FRENCH TV GAMES.
TWO WORLDS/ TWO CULTURES IN SYNERGY, DEVELOPING GAMES WITH AN APPROACH THAT IS VAST IN BOTH ITS SCALE AND ITS AMBITION: INNOVATIVE GAMES, BUT ABOVE ALL GAMES WITH MASS APPEAL, AND LASTING BRANDS BUILT ON STRONG, SIMPLE CONCEPTS.
DIGITAL FOREST’S FOUNDERS ALL SHARE THEIR PASSION TO BE A PART OF THE EVOLUTION OF NEW MEDIA FOR GAMES AND ENTERTAINMENT
Founder of BIG NOSE,
audiovisual production company created in 1997.
Trained graphic artist (Ecole Supérieure d’Art Graphique Met de Penninghen) but also producer, designer and director:
Writer and producer of « HARRY », (France 3)
Designer and director of « LA GRANDE SOIRÉE CINÉMA »,
Producer and director of « SAMANTHA OUPS » (France 2)
Creator of the TFOU brand and of the design for TF1’s youth unit
Numerous awards including the Sept d’or for Best Director
at “Silver Promax » (the international TV design competition)
Best DVD Award for « SAMANTHA OUPS »
Creator of television games both in France and internationally, including:
« TOUT LE MONDE VEUT PRENDRE SA PLACE » and
« LE QUATRIEME DUEL » on France 2
« SLAM » on France 3
« LES CLÉS DE LA FORTUNE » on RTS Switzerland
« MA FAMILLE CONTRE LA NATION » in Spain and in Russia
« WHO’S GOT THE MONEY » in Egypt
« LES IMBATTABLES » in Switzerland
Valérie already had fifteen years’ experience in the financial direction of companies when in the 2000s she turned her hand to audiovisual production:
MJTV : « GENIE IN THE HOUSE », fiction series (26 x 26′) – Supervisor of International Co-Production for Nickelodeon UK and Canal J; as well as » POPETOWN », animation series (10 x 26′) for the BBC.
Managing Director of nouvo.com, the first web TV with original weekly programmes aimed at the 25 – 35 age range.
She met Xavier Pujade-Lauraine in 2003, and became an associate of Big Nose in 2006 responsible for group development strategies and the development and production of audiovisual programmes.
A young entrepreneur (25 years old), Benjamin developed at the age of just seventeen a simulation game « AIRLINES MANAGER ». Before long, he had founded PLAYRION, developing and publishing games for both web and mobile apps.
PLAYRION won the Petit Poucet 2011 New Technologies Award, and went on to be nominated in 2012 as an Innovative Young Business, with the support of both the City of Paris (Paris Incubateurs Jeux vidéo) and the BPI (OSEO).
Today, PLAYRION has made AIRLINES MANAGER into one of the top Time Management games, with more than 300,000 players in France both online and on mobile apps.